Tiramisu 的个人资料Let The Game Begin~照片日志列表更多 ![]() | 帮助 |
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Let The Game Begin~11月3日 中国政府通知网易停止运行魔兽世界(World of Warcraft)OOOps, 看来WoW的中国正式发行被slap in the face. 不过其实真的无所谓,大把私服在国内早就有了,有钱点的早就登陆台湾或者韩国的官方服务器了,就连美国的server都很多Chinese Farmer....再说了,整个中国市场带给Activision的赢利也才5-6cents per Quarter,简直就是毛毛雨. I am just curious to see what the government going to do with it. 转载:路透社消息 * China regulator says game's new version lacks approval * Orders NetEase to stop collecting fees, new accounts * NetEase shares lose 2.4 pct, Activision sheds 4.3 pct (Recasts first paragraph to add Activision, context; adds analyst comments, closing stock prices) SAN FRANCISCO, Nov 2 (Reuters) - A Chinese regulator has suspended approval for NetEase.com Inc (NTES.O) to operate Activision Blizzard's (ATVI.O) World of Warcraft online game, putting the future of the recently-launched and high-profile title in question in China. Citing "gross violations" of regulations, the General Administration of Press and Publication said it had halted and returned NetEase's application to operate "Burning Crusades" -- the latest version of the game licensed from Activision. The regulatory body posted a statement on its Web site that demanded the NetEase affiliate company that operates World of Warcraft to suspend charging users to play the game, and disallow new account registrations. Shares of NetEase, the No. 2 online game company in China, closed down 2.4 percent at $37.69 on Nasdaq. Stock in Activision Blizzard ended down 4.3 percent at $10.37, while rival Shanda Interactive (SNDA.O) finished up 3.5 percent. Sohu (SOHU.O), a major game portal, lost 2.8 percent. The news comes as Beijing tries to tighten its control over online gaming, worried about undesirable content. In October, the regulator banned many forms of foreign investment into the country's online games industry -- expected to grow 30-50 percent this year to up to $4 billion. [ID:nSHA252963] But analysts said the impact on other Chinese online gaming operators such as Shanda would be marginal, because most were in compliance with regulations set by both the administration as well as the Ministry of Culture, also viewed as a regulatory body for the industry. NetEase launched the World of Warcraft game commercially in China on Sept. 19. Roth Capital Partners analyst Adam Krejcik said the move by the GAPP was not surprising, given previous reports that the agency was displeased that the popular multiplayer online game was launched without its approval. TURF WARS Krejcik said the situation reflected a regulatory turf battle in China between the GAPP and the ministry, which had approved the content of the game prior to its launch. "These guys are essentially stuck in the middle of this power struggle," Krejcik said of NetEase. But he expected the impact on other firms in the Chinese online gaming market would be limited. NetEase and affiliate Shanghai EaseNet, which operates the World of Warcraft game in China, said they believed they were in full compliance with applicable laws and that they were seeking clarification regarding the statement by the General Administration of Press and Publication. NetEase said that it has not yet been officially notified of GAPP's determination. Kristen McNally, a NetEase spokeswoman, said she could not say if NetEase has complied with GAPP's requirements of suspending new account registrations. GAPP also said in its statement it was evaluating whether to impose penalties on Shanghai EaseNet. In a note to investors, Morgan Stanley analyst Richard Ji said World of Warcraft had experienced strong momentum since its launch, with nearly 1 million peak current users. Even in a worst-case scenario, in which NetEase ceases to operate World of Warcraft, the company would still operate several blockbuster games and its shares would still have 30 percent upside, Ji said. Janco Partners analyst Mike Hickey estimates the Chinese market for World of Warcraft accounts for 5 to 6 cents a year of Activision's earnings, which analysts expect to be 65 cents, excluding items, in 2009, according to Thomson Reuters I/B/E/S. While it was difficult to predict the actions of the government, if World of Warcraft goes offline it could hurt Activision's earnings by a penny or two in the current quarter, he added. (Reporting by Alexei Oreskovic; Editing by Edwin Chan and Tim Dobbyn) 10月16日 Let the Game Begin~Part. 1I figure since what I do the most is gaming, I should write something about games and what I am playing, what about them and how do I think about them.
Game is like half of my life, maybe it sounds a bit exaggerating, but it is in my soul. I started playing games when I was in 3rd grade in Elementary School, and ever since then, could never let it go. Over the years, I've tackled various genres, consoles, platforms, and the number of games I've played can't be measured.
我的家乡 成都
I still remember when I play 1角钱一次 的魂斗罗 和超级马莉,at that time, this lady opened a store right next to our elementary school, she sure has business sense, so all the kids will swarm over there to see the "ever-so-magnificent" Super Nintendo System (NES), 这就是最早期的红白机了。
I still remember when I play 1角钱3个币的街机游戏。 At that time, there are a lot of arcade system lobby, sort of like there are a lot of 网吧 right now. There are just so many classic and amazing games on the Arcade system. 街机游戏是游戏产业一个不可替代的generation, 很多东西在最早的时候是没有办法家庭化的,所以唯一的途径是就是借助街机的powerful hardware来实现,well, powerful at that time. 我那时大概还在上小学把,印象最深的就是每次去玩街机的时候总会被我姐找到,然后拎着我回去然后跟我妈告状。。。我都不明白她怎么知道我在哪一家呢。。。到现在都没搞懂,呵呵
I still remember when I play the 学习机 everyday. 说是学习机,其实我就压根没拿来学习过。。。After I got into middle school, dad bought me a 学习机。其实就是一个带键盘的NES. 当然免不了的就是一盘“八合一”,这个不要太经典了。。。魂斗罗,沙罗曼蛇,超级马莉,绿色兵团,赤色要塞,荒野大"嫖"客,花式撞球,忍者龙剑传。 Wow, 到现在我还能清楚地列出来呢。。当时非常enjoy这些游戏,一遍又一遍的玩,和同学一起玩,很多游戏还是两个人轮流打比较有意思。
到了深圳
去到深圳以后,首先接触到的就是一个在我爸单位工作的一个年轻小伙,他清华毕业的,显然很modern. 当时已经有PC了,386 和 486,他有一台486, 关键不是他有这么一台PC,而是他有一份最早的PC game -- 三国演义. 我还依稀记得当时他给我演示的时候我都傻了,哇,好象很好玩的样子哦。。。这就是我第一次接触电脑游戏。不必多说,自然花了很多时间流连在他宿舍附近,然后死缠烂打为了玩三国。
我上高中的时候家里总算添置了一台PC. 那简直成了我的宝贝和我的专用物资,我姐对这个没多大兴趣,而且她反正上大学去了。接着下来玩了好几个经典游戏,沙丘魔堡 (红警de始祖),UFO,等等
那个时候internet已经逐渐开始普及起来了,很多家庭都有了拨号上网,我也慢慢的开始接触互联网了。。。首先接触到的,就是一个历史悠久的在线游戏 -- Ultima Online, 中文叫作网络创世纪, 网络创世纪最早的发源是一个单机版的游戏,叫做创世纪,慢慢的做到第7代的时候,游戏开发公司Origin发现可以利用互联网来进一步拓展他们的市场,于是UO诞生了。这个基本上也是世界上最早的一个图形MUD(Multiple User Dungeon),俗称泥巴。 图形MUD到后来自然就演变成了MMORPG。
UO很好玩,我记得当时在深圳的一个私服上面玩,那个服务器好像叫作Jerry's, 算是比较早期的一个私服了,当然在国内时没有办法连到美国的official server上的。从一个什么都不懂的Bard(Bard是一个游戏里面的职业,擅长用乐器攻击),到拥有一个城堡,属性都Max的强人, 参加了工会 -- 赤色骑士团,名字还蛮好听。每个人都有一个红色的披风,一帮子人骑着马去打工会战特威风(现在想起来好像有点傻哈)......到后来因为要准备高考了,所以也就慢慢的淡出了UO,但是这个游戏带给我的冲击却一点都没有减少。
To be continued...
9月16日 先来测试一下Embedding Functionality记得以前MSN SPACE不支持Flash, 现在似乎可以了。
Enjoy one of my favorite Flash --
Mortal Combat VS Street Fighter
时隔2年,我又回来锄草了园子里的草估计都可以做热带雨林了。。。
是时候从新修剪一下鸟。。。
回头看看以前的blog,发现以前写的东西还成阿,现在好像都没什么东西写,需要继续发掘发掘,打算写一个回忆录之类的,当然,肯定是和游戏有关的,以前的天剑山庄追忆篇没有写完,现在虽然还有一些零星的记忆,但是已经不能完整到可以继续写下去,那个就那么招了吧。
1月7日 Talking about My Own Worst Enemy - Henry and the Terrible... Day
Quote Talking about My Own Worst Enemy - Henry and the Terrible... Day |
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